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Orc Warlock - game ready character

This is a character I made for a game called Realms of Conquest around 3 years ago. Original game character had only around 3k polygons and one 2k spec/gloss texture that was polypainted in zbrush and later tweaked in photoshop and I wanted to reuse the sculpt I did back then and try to create a nex-gen character from it so I buffed up the poly count (around 20k) and created new texture sets in Substance Painter in PBR. Several parts of the original texture had to be symmetrical so parts of the sculpt were symmetrical as well and in retrospect I should have dedicated the time to fix up the sculpt, but I want to move to other projects. New character is game ready and I am currently working on rigging and after that I plan to do some animations as well, hopefully if I have the free time.

I don't know the name of the concept artist, so if you recognize his work drop a comment so that I can credit him.

Hope you like it, thanks for reading all the way through!

Marmoset render

Marmoset render

Facial texture close-up

Facial texture close-up

Marmoset render dark variant close up

Marmoset render dark variant close up

Marmoset render upper body details

Marmoset render upper body details

Marmoset render lower body details

Marmoset render lower body details

Marmoset render robe details

Marmoset render robe details

Marmoset render weapon close up

Marmoset render weapon close up

Marmoset render dark var

Marmoset render dark var

Marmoset render perspective front

Marmoset render perspective front

Marmoset render perspective back

Marmoset render perspective back

Original concept art (don't know who is the artist)

Original concept art (don't know who is the artist)

Substance painter big render front

Substance painter big render front

Substance painter big render back

Substance painter big render back

Substance painter orto views

Substance painter orto views

Original zbrush sculpt

Original zbrush sculpt

New topology

New topology

Original zbrush polypaint

Original zbrush polypaint

Original character with spec/gloss texture imported in Unity engine

Original character with spec/gloss texture imported in Unity engine

Original character with spec/gloss texture imported in Unity engine

Original character with spec/gloss texture imported in Unity engine

Original character topology

Original character topology